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Articles
Tribal Mask PDF Print E-mail
Written by Alan Manley   
Sunday, 20 December 2009 19:54

First things first, I should introduce myself. My name is Alan Manley and I am a product designer, design researcher and for the recent past I have been a design lecturer. I taught product and interface design at a private art and design college in Bangalore, India called Srishti School of Art, Design and Technology. It was a delightful place to work with a genuinely warm and knowledgeable faculty, where I was teaching enthusiastic, inquisitive and hard working students. During my time I was lucky enough to experience some unique places and meet some extraordinary people whilst teaching design and one example brings me on to the focus of this article.

[In these series of articles I am going to focus on one object and talk about its influence on my design sense and the potential lessons that can be learnt from it and the issues surrounding it.]

The first object is the tribal mask.

Tribal Mask from Chhattisgargh, India. Bought for only £7

 

In November 2008, a group of nine students, two lecturers and I went on a trip to Chhattisgargh, the newest state of India located in the mid-east of the country. We went to a region called Bastar in the hope of exploring issues, expanding our knowledge of India and looking at art and design through new eyes. This was a trip where I was more of a student than teacher and the experience gave me a real sense of what I like to think is the real India, or rather the India I imagined, the India of real epic beauty and rural charm. It was the India I had waited to see for nearly two years. Yet in such a setting, the opportunity to explore our understanding of design was at the forefront our consciousness. We traveled to an NGO (Non-Government Organisation) called Saathi who were involved with the preservation and development of craft and the communities that are invested in the art forms they produced. Now, I’m fully aware that I’m speaking to a predominantly western design audience and as such the concept of craft is probably not something that comes up in your design teaching, and neither would it have done. But it should. Craft is the one of the areas within design that I had little to no experience or consideration for, before going to India. Now it’s formed a strong part of my own design philosophy.

Now the mask is an example of the wood carving work being done at the NGO with craft people from the surrounding area.

To describe it from a purely aesthetic standpoint, it is a unique piece. It’s filled with iconography particular to the tribe, the culture and the context. There are certain meanings for certain parts of the mask; the red dots, the tiger (I think it’s a tiger!) at the top with the head coming out its back. In this objects first incarnation these are not decoration but symbols loaded with cultural significance. The interesting thing with this piece is no matter how interesting it is, and no matter how many people are interested in it; people are admiring a fake. Not in terms of its origin, it is from India and the region we went to, but it’s not genuine. It’s a scale model of the Eiffel Tower, a bear in a Beefeater suit or an I ? NY t-shirt. It is tourism fodder and I realized this after the trip was over and reflected on my decision to buy the mask. Should this make me feel bad or lessen the value of my purchase? Quite simply; no. And I’ll explain why.

This leads me on to what the role of this product is. Does it have a function? No, not really. It could have been used in tribal rituals but it’s a souvenir so we can conclude that its function is aesthetic. Yes and no. Of course it’s an object which you can see, so inherently it has some aesthetic impact and value but the real function of the mask is to elicit my own design values and my sense of self. The power of an object in terms of its function is much more than the physical or visual. Even if this mask had been used by tribal Indians it would still have the same function for me; only the details of the information would be different.

Truly great product design sustains the third function of being able to transcend the first two functions; to live on past its initial purpose and contain multiple layers of meaning for often more than one person. It seems a lofty aspiration for a piece of product design but if you think of the types of objects that you might have kept and they will be on the majority, designed objects.

So if you are a design student reading this, or indeed a practicing designer, I would like you to remember that your designs have lives, they are more than the solution to a problem. Products are the language of memories and are worth looking at in those terms so your products talk to us and stay in our lives for longer than the zeitgeist tells us.

 

About the author: Alan Manley is a product designer and design researcher based in the UK. You can contact him at This e-mail address is being protected from spambots. You need JavaScript enabled to view it


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Last Updated on Monday, 21 December 2009 12:12
 
Failsafe: The One Thing Design Students Are Missing PDF Print E-mail
Written by Michael Roller   
Monday, 23 November 2009 20:59

There’s an essential experience that design students are missing. Something no one is telling you to do, but if you don’t do it anyway, you risk your potential to be great. Without it, creativity wanes and designing becomes monotonous. Projects, even entire businesses, can fail without it. You’re missing the ability to fail. You lack the crazy enthusiasm to do something new, unknown, risky. You know your idea is unlikely to succeed, and you avoid new methods in favor of familiar ones. After all, you’ll still get a decent grade and you’ll be able to use the work in your portfolio, right?

Why are some designers afraid of failure? Don’t we train ourselves to be comfortable with big ideas? Isn’t deferring judgment one of our rules for brainstorming? The truth is that designers are more comfortable with failure than most, but the fear is so deeply ingrained in our society that we must work hard to avoid it. Over at The 99 percent, research analyst Michael Schwalbe says it best: “Ultimately, it’s the ones who barrel through the discomfort, are resilient in the face of failure, and master the last 30% of taking risk who reach the highest levels of performance.”

I’m here to say that if you don’t swing for the fences as a student, you probably never will. Most of us professionals miss out on the learning that comes through failure, usually because there is too much money or ego at stake for us to take bigger risks. And just to clarify my point, I’m interested in failure on a massive scale. A poorly conceived form, a sketch that is out of perspective – I see these things on a regular basis from students. What I don’t see are lofty goals followed by passionate, even desperate, efforts to make them work. Let me tell you about a recent student that took on one of these projects.

"Only those who dare to fail greatly can ever achieve greatly." – Robert F. Kennedy

Max Schlachter grew up in a house full of mid-century modern furniture. With much admiration for the bent plywood in his parents’ living room, he anxiously awaited the chair project assigned to every fourth year ID student at the University of Cincinnati. “Everybody wants to make a cool chair but each person's parameters are markedly different. I think for the furniture guys it's a chance to prove yourself and that's what this project was for me.”

Max decided to “prove himself” by designing and building a chair featuring double-curved bends in solid wood. For reference, most of UC’s wood chair projects bend plywood in a single direction, and they usually turn out pretty nicely. Using solid wood and bending it in two directions is daunting, like dropping into a big half pipe for your first time on a skateboard. “The first big challenge was to see if I could even make the compound curves. I made a small steam box and compression mold of a tricky spot and steam bent some 1/8" birch plywood. It bent well and was amazingly strong.” His first test was a success, so Max pushed ahead while skeptics still told him to reconsider the design.

"Creativity is allowing oneself to make mistakes. Art is knowing which ones to keep." – Scott Adams

“UC’s Rapid Prototyping Center acquired a vacuum press, which was fantastic for me. However, none of us had used one before, so there were some hiccups and concerns along the way. It was terrifying and thrilling. After that, I panicked for a day avoiding the first cuts with the jigsaw. I changed the blades compulsively, and I actually fell asleep with the sander in my hands changing the paper.”

In the end, Max presented a well-conceived but incomplete chair at his final critique. His presentation and body language read like a man broken by his project, but that’s when I knew how valuable this experience would eventually be to him. When I asked him what he learned building the chair, here is what he said:

-          Tests are a valuable hint of what will happen but you cannot fully rely on them to accurately predict how something will go.

-          One worrisome issue can obscure six more serious difficulties down the path.

-          Using a router freehand is terrifying. That terror is compounded when you're holding the work piece between your legs.

-          Mistakes seem easily avoidable after they've been made.

-          Coffee and cigarettes are not an adequate substitute for sleep and food.

Hopefully I’ve convinced you that it’s commendable, even enjoyable, to take a big risk on a project, even if you fail. Before you dive in, there’s a right way and a wrong way to do it. Here are some guidelines:

Don’t go big without a plan.

A big project will struggle without some planning and focus. Remember, the idea is to be unafraid of failure, not to actually fail. Goals should be SMART – specific, measurable, realistic, attainable, and timely. Even though your plan could change mid-process, don’t blindly dive into a big design project without thinking throught what it will take to be successful.

Passion (not caffeine) will carry you.

Don’t make a big goal for yourself if you’re not excited about the journey. While you’re at it, share your ideas and build a network of excited friends for support. Max aimed high with his chair because he knew his passion for furniture would carry him for ten weeks of trials. I often challenge students to reinvent a project so they’ll have more energy for it.

Time your battle carefully.

Not every project should be a huge undertaking. Failure is only one way we learn. Early on in your design education, there’s plenty of room for failure, but you also need to be building a strong base of skills. As you near graduation, you’ll want your thesis project to be lofty, but you also need it to be a comprehensive portfolio piece. So when’s the best time to get risky? My recommendation is to time your risks to occur somewhere in the middle. At this point in your training, you’ll be an informed designer but failure won’t put your professional growth in any serious danger. With one more year until graduation, Max has plenty of time to finish his chair and develop a couple more projects to round out his portfolio.

 

There are lots of great stories about people who’ve failed during their journeys toward eventual success. Whose story motivates you to overcome the odds?

About the author: Michael Roller is senior industrial designer at Kaleidoscope, where he leads award-winning design efforts on a range of consumer products. As adjunct professor at the University of Cincinnati's College of DAAP, Michael mentors industrial design students through the Design Communication course. Focused on understanding the dynamics of design within business, he writes about this overlap at the aptly named blog Strategic Aesthetics.



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Last Updated on Monday, 23 November 2009 21:24
 
Fast Company partners with Porsche and Morgans Hotel Group to celebrate annual masters of design issue PDF Print E-mail
Written by David McGregor   
Monday, 16 November 2009 23:42

WHAT:   On October 21st at Chelsea Art Museum in New York, Fast Company will celebrate their annual October Masters of Design issue.  At the VIP event, guests will get a first-hand look at the brand new Porsche Panamera, which debuted October 17 and HP will showcase the new Envy laptop with demonstrations throughout the evening.

Fast Company’s Masters of Design issue is featured online at www.fastcompany.com/design/2009.


WHO:    Along with Masters of Design partners, Porsche and Morgans Hotel Group, the event features October special issue cover star David Butler, VP of global design for Coca-Cola, as well as other 2009 Masters—David Rockwell, designer of this year’s Academy Awards set, the Marketplace at JFK's JetBlue terminal, and the upcoming Ames Hotel in Boston; starchitect David Adjaye; digital designer Lisa Strausfeld; and Smart Design’s Femme Den.


MORE:   Cover subject David Butler is scheduled to appear in the mid-October premiere of the Panamera episode of Speed Channel's Road Test where he will be test-driving the new Panamera and offering his take on the car’s design.  Other Masters of Design sponsors include Savannah College of Art & Design and Anheuser-Busch's American Ale.

DOWNLOADABLE VIDEO & PHOTOS AT: www.magicbulletmedia.com/MNR/fastcompany/MOD

B-ROLL: EVENT HIGHLIGHTS, SOUNDBITES, SIZZLE VIDEO, PORSCHE PANAMERA
PHOTOS: EVENT & DESIGN STARS

About Fast Company:  A magazine published 10 times a year, and website FastCompany.com, cover the business of design like no other. Editor Robert Safian was named AdWeek's Editor of the Year last spring. While print publishing has been hit hard by the economy and experienced lower advertising spending as a result, FastCompany.com, under the leadership of publisher Christine Osekoski and executive editor Noah Robischon, has managed to triple traffic and revenue year over year. Fast Company is owned by Joe Mansueto, founder and owner of Morningstar, a publicly traded mutual-funds rating company.



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Last Updated on Monday, 16 November 2009 23:58
 
Design Droplets 1st Birthday Celebration, Group Writing Project & $1000 Prize Draw PDF Print E-mail
Written by Raph Goldsworthy   
Tuesday, 29 September 2009 22:37

On the 15th of October Design Droplets will be one year old. As a big thank you to the fantastic readers they are holding a 1st Birthday Celebration Prize Giveaway in the form of a Group Design Writing Project. With $1000+ of prizes to be won including a 12 month prime membership from Ponoko, a Considerable Embarrassment laptop bag from Crumpler and a year of Gridserver Lite web hosting at Media Temple.


In order to win one of the great prizes your task is a simple one – write a new post relating to the subject of industrial design or product design (there are also bonus entry options, so read on.)

“Relating to the subject of industrial design or product design” means an informative article that contributes in someway to the profession, gives advice, a tutorial on how to do something, a list of resources or some general tips.

Deadline for entry: 27th of October.

Winners Announced: 30th of October.

 

For more information check on Design Droplets



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Last Updated on Tuesday, 29 September 2009 23:28
 
Symposium Advanced Automotive Design PDF Print E-mail
Written by waikit   
Saturday, 26 September 2009 10:14

The symposium 'Advanced Automotive Design' is one of the highlights of the 40-year anniversary of the Faculty of IDE and shows that people who are educated as an industrial designer at the Delft University of Technology can play a relevant role within the automotive industry and in particular automotive design.

Speakers, all IDE alumni of the TU Delft, during the symposium are: Adrian Van Hooydonk (BMW), Lowie Vermeersch (Pininfarina), Fedde TalsmaWouter Kets (Audi), Sarkis Benliyan (Mercedes), Ramon Ginah (Alfa Romeo), Doeke de Walle (Pininfarina), Bart van Lotringen (DAF) and Bart Janssen Groesbeek (Ducati). (Volvo),

Joris Luyendijk (known from his columns in NRC Handelsblad and the Dutch TV-show 'Zomergasten') will introduce speakers and moderate the panel discussion. The introduction keynote will be done by Stephen Bayley (e.g. author of 'Cars' and columnist for the English 'CAR Magazine').
More information concerning the speakers.

The symposium has already taken place at on Friday, September 25 from 13:00hr in the auditorium of the aula of the TU Delft. 

Now you can listen to a recorded audio broadcast by clicking here.A must listen for car design enthusiasts! 



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Last Updated on Saturday, 26 September 2009 10:36
 
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